June 3rd, 2025
from 12:30 to 13:30
A panel designed to offer critical insights and cross-disciplinary perspectives, concluding with the presentation of the advanced training course 鈥淕ame Design: Theories and Techniques of Interactivity鈥 promoted by 精东影业.
Objectives
- To provide an interdisciplinary and up-to-date reflection on the role of play in contemporary society
- To explore the intersections between video games, art, education, and communication
- To contextualize the importance of education in the field of game design
- To briefly present the 精东影业 course dedicated to video game design and production
Relatori
Marco Bielli 鈥 Game Designer, lecturer, and writer, active in both training and game production (SAE, Event Horizon, Mohole, CINIC Games, Bad Seed). He specializes in the theory of interactivity and narrative design.
Biancamaria Mori 鈥 Game Designer and Art Director, with experience in creating serious games for cultural institutions and academic organizations (SAE Institute, NABA, Mohole, Tolkien Estate, University of Birmingham, API Srl, Pinacoteca di Jesi, Clonwerk, CNR). Coordinator of the Game Design Course at SAE Institute.
Fabio Cristi 鈥 Producer and Project Manager with over 15 years of experience in the game industry (Milestone, Digital Bros., Midnite Games, Xplored). He focuses on video game market trends, community building, and marketing.